An arcade-style game about controlling a spaceship using gravity. Programmed in 48 hours using C# and Unity for the Ludum Dare 46 game jam.
Working in a fast-paced customer service environment, I gained valuable skills about working as part of a larger team, the importance of communication and the ability to perform multiple roles within a given shift; whilst all the time working under constant time pressure.
This degree coursework involved creating unit tests for a provided piece of code as part of a team. It taught me about fixing bugs in unfamiliar code, how to collaborate effectively on a codebase with multiple contributors and how to follow project-specific coding standards.